The game
A subscription MMO whose story is a proper long novel and whose community says hello. Jobs can be swapped on one character, dungeons match quickly, and the free trial is famously generous enough to decide before paying.
The rhythm
An hour is a dungeon and some story. An evening is a chapter. A month you do not play is a month you paid for, so it suits regular players rather than burst-and-vanish ones.
What it costs
| Base price (US store) | $19.99 | €19.99 / £15.99 |
| Extras | Expansions bundled in Complete Edition $59.99 | |
| Subscription | $12.99 Entry / $14.99 Standard per month | |
| First-year estimate | $199.87 | base + 12 months |
| Hours we logged | 90 | two accounts, three weeks minimum |
| Cost per hour | $2.22 | first-year estimate ÷ hours |
Prices checked 25 September 2026 on the US store, standard edition, before sales. Regional prices and platform stores differ.
What you pay for
Base game plus expansions, then a monthly fee. In return: no energy, no timers to skip, no currency to buy. The monthly fee funds the game and the game behaves like it knows that.
What it asks of you
Time and patience. The first thirty hours are the weakest and the story is slow to start. Stick with it past the first expansion and it becomes the best-written game on this list.
The strengths
- No shop pressure anywhere
- Best long story we have paid for
- Trial lets you decide first
The trade-offs
- Slow first thirty hours
- Monthly fee punishes irregular players
Pay monthly, own your evenings.
